Gays into the Iris: An ode to my love affair with a video game.

Abstract: A short paper about a certain video game, where I discuss characterisation and diversity… briefly. Learning to be succinct is super duper hard, guys. Welcome to the fourth paper of the Critical Audience.

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I apologise to the select few whose pun I stole for the title of this paper…

Yes. I am alive and this page does still exist for the purposes it was designed for. However, I’ve been doing a lot more work over at www.nattexler.com, which this website will be moved to in due course. But, as someone who likes to make their own life difficult, I figured why the hell not do another quick paper about video games in a public forum where I -a queer, modded, currently blue haired woman – will NEVER be persecuted for my opinions on a cultural phenomenon totally not within the domain of people who believe I have no idea what I’m talking about…

Hey, being a PhD candidate doesn’t mean I’m smart. Just means I have all the self preservation of a lemming.

9d39342e612305d25b621015cd02171114efc41465e09cacdd27c086e61db08eAn accurate photo of me trying to get a girlfriend…

In the spirit of having no sense of personal safety, I’m also going to paint an even bigger target on my back. The topic of this paper is a particular game that, in my opinion, is both a sanity saver, and a really cool example of a company attempting to create a diverse and interesting selection of characters for players to engage with. Whether there’s a success or not is up to how you interpret the media, which is a topic for later discussion.

Also no, I’m not talking about Mass Effect. If I was, this post would never end. By the way BioWare? Have a puppy:

impossibly-cute-puppy-8Hire me plz and thank.

In all seriousness, you guys can probably guess which game I’m referring to. Overwatch – a multiplayer first person shooter (FPS) released by Blizzard Entertainment, the same overlords responsible for that friend of yours’ World of Warcraft addiction. As someone who has experienced that particular phenomenon, I gotta say: WoW is a helluva drug. But if WoW is a heroin-type, grind-y, “need… more… pelts…” kind of addiction, Overwatch is like being invited into a friends house, being fed, being charmed, being wined and dined…

And then being frozen and having an ice spike shoved through the side of your head (thanks Mei).

mei-victory-pose-3-hands-on-hipsThis is Mei. No one should look that adorable while murdering you…

I jest. In all sincerity, the character is a Chinese environmental scientist who was trapped in ice stasis while researching global warming. She’s a defence character, designed to control the battlefield with walls made of ice and the capacity to freeze her opponents…

And then skewer them with an icicle through the temple.

She says ‘Sorry’ after that, though, so I guess it’s not all bad.

Mei is one of my favourite characters to play when I’m in a particularly trollish mood… which is often. There is nothing more satisfying than walling off the advancing team from the payload they’re supposed to be escorting, or freezing an opponent when they’re mid ultimate (an ability characters can use that charges up over time and with kills. Very frustrating to be interrupted. Very frustrating).

hqdefault.jpg“Sorry, sorry, sorry… :)”

I will also point out that she’s not a stick-thin female character with not a lot of clothing. Not that I’m saying there’s anything wrong with that, but it’s a nice aversion of typical game character design. I won’t touch on the diversity of body types and builds from Overwatch in this paper, or we’ll be here until the moon crashes into the Earth, but let’s just say there are all kinds of physiques from short and squat, to long and willowy.

Speaking of long and willowy…

maxresdefault.jpgEep…

Have a sniping character called ‘Widowmaker’. Yes, she’s human. Yes she has the ability to track the enemy team. Yes she can shoot you in the head. Yes, I’m awful at playing her.

No. She’s not nice.

Nope.

Not at all.

However, it’s well explained as to why in auxiliary materials. See, the thing Overwatch does, which I really admire, is give a really interesting backstory to all of the characters you can choose to play. And oh, there are a decent amount of choices depending on your tastes:

Wanna be a big ole hero with a massive shield and a suit of armour? Reinhardt is your man.

Wanna sneak around and hack people’s abilities while wisecracking? Say hello to Sombra.

Wanna be a cyborg ninja with a motherflippin’ dragon sword who can run up walls? Is that a Genji main?

But what these characters have in common is an overarching mythology. Reinhardt was a member of the original Overwatch team, and has enthusiastically joined the new crew as a mentor/jovial tank type. Sombra is a hacker who has worked with Talon – a terrorist group with bizarre similarities to Blackwatch, the black ops division of the old Overwatch crew. She has her own agenda, which has not been explored yet, but involves blackmailling possible victims of Talon by keeping them alive.

And Genji?

His family was a crime family, the Shimada clan. He was murdered in a duel by his brother Hanzo, and bought back to life by Dr Angela Ziegler to serve Overwatch. Once dedicating himself to dismantling his family’s empire, he found himself ill at ease with his warrior ways and, seeking the guidance of a robotic monk named Zenyetta, began a life of forgiveness and redemption.

Best thing? You can play as Hanzo (a very ‘Japanese’ archer, useful as a sniper), Angela Ziegler (known as Mercy, she’s a healer) and Zenyetta (my main man, a healing/buffing character who you can play as support or as damage per second) in game. Before each round, you get to hear them interact with each other, referencing their relationships. It’s bad ass.

But you guys don’t come onto this website for me to tell you how amazing something is, do you?

No, let’s get critical.

See, I think a lot of my fondness for Overwatch grew exponentially at Christmas time in 2016. I’d always enjoyed the game, but became a lot more wrapped up in it when it was revealed in a comic called Reflections that a certain character was LGBT.

And not just a certain character…

The main character used in most the marketing; a British time-skipping cheerful lass named Tracer:tracer.png

The Calvary’s here!

I remember reading the comic at Christmas time and completely marking out. As a queer woman, funnily enough I don’t tend to get upset by lack of representation. I guess I’ve spent most of my life trying not to get offended, because my temper is not very nice and I like a peaceful life. I also don’t like to make demands of creative enterprises (see my first paper on the Critical Audience for a long-as-hell explanation). While the representation I’ve seen has been nice, there are always catches.

Like the fact most queer characters seem to be put under immense suffering, and don’t tend to get their happy endings. Those that do usually get to deal with something horrible BEFORE ‘earning’ it.

I mean Christ, people, we’re not that different underneath, and don’t we suffer enough?

But I remember feeling an overwhelming sense of joy at the fact that not only was my orientation being represented in a video game, it was by one of the main figureheads. Furthermore, the comic was a sweet story of her trying to find a gift for her girlfriend.

That’s all.

No long suffering drama, no infidelity, no ‘suddenly she has cancer but won’t tell you so you don’t come home’ gimmick (lookin’ real hard at you, Skins: Fire. Some sins are not forgiven). Just a sweet story of family and love and connections centred around a mouthy and cheerful lesbian looking for a scarf to give as a gift.

How. Awesome. Is. That?

I mean, there have been accusations of pandering, of course. There always is. I suppose if you want to be super cynical, yes Blizzard have been focusing on incorporating as many different people into Overwatch as possible. There are disabled characters, old characters, mentally ill characters, characters with Autism, characters who are POC… And not all backstories and characters have been revealed, so we could still see more varieties of people involved.

Honestly though, how can this be a bad thing? The best thing about Overwatch is that the story is told in auxiliary media around the main game. While occasions are reference in character dialogue before rounds, there is no ‘story-line’ as such. So if the variation of people in the game ‘offends’ you, no one is forcing you to take in that media.

You can just keep playing the game, choosing characters’ based on the play styles – or designs – you enjoy and be done with the whole cultural context. You can headcanon to your heart’s content, dictating that certain things must be as they are inside your head. It’s your agency as a player to take control of your interpretation. Even though this isn’t canon, it’s still a completely viable way of being self critical of work. I heartily encourage fanfiction… So long as it’s well written and makes sense.

Hargrid2.pngOh ‘my Immortal’, you saucy saucy minx…

But, by not accepting some of the canonical truths Blizzard has offered, I believe you’re missing out a little. I mean, it would be a funny old world if we were all alike, wouldn’t it? The differences aren’t put into the game to illicit controversy. They’re there because they’re supposed to be believable, and I dunno about you, but I encounter a lot more people who don’t fit the mould as opposed to those who do. If you don’t then cool, that’s your social group and I’m not critiquing your choice of company.

But it’s refreshing to see a game that doesn’t restrict itself to the basic characterisation we’ve seen in games for years. As I mentioned before, it’s all about your interpretation and what you choose to take in from Overwatch. I’m not the kinda lass that insists everyone see’s things as I do. I’m just saying, give the world a chance. You never know what you could discover.

Blizzard still has a long way to go in some ways with its goal of total representation but, so long as you’re enjoying the experience, I’d say Blizzard has achieved what they set out to do. The variety of characters and playstyles is staggering, and there is always new things coming out for players to want to achieve.

All this consideration of characterisation and representation? Well, that’s just sweet, sweet gravy on top of a wonderful way to spend a few hours pew-pewing and being pew-pewed.

Now if you’ll excuse me, I’m off to throw some nuts at my opponents in order to establish my dominance as a Nutcracker!Zenyetta DPS player. See you on the point!

-ScruffyAcademic-